Derrick Jones Jr. diamond card
89 80 73

Derrick Jones Jr.

Moments / Heat Moments


General information

Theme
Moments
Position
PF / SF
Height
6'6" (198cm)
Weight
200lbs (90kg)
Age
26
Team
Miami Heat
From
UNLV
Evolutions
  •  
Plays
P&R Roll Man Cutter

Hot Zones

Badges

0
0
13
20
Derrick Jones Jr. diamond card

95 Overall

3414 Total attr.

85 Outside scoring

  • 97 Shot close
  • 84 Shot mid
  • 89 Shot 3pt
  • 78 Shot IQ
  • 89 Free throw
  • 95 Offensive consistency

65 Inside scoring

  • 97 Driving layup
  • 99 Standing dunk
  • 99 Driving dunk
  • 95 Draw foul
  • 37 Post moves
  • 40 Post hook
  • 37 Post fade
  • 90 Hands

93 Athleticism

  • 96 Speed
  • 96 Acceleration
  • 99 Vertical
  • 89 Strength
  • 95 Stamina
  • 90 Hustle
  • 75 Overall durability

86 Playmaking

  • 89 Speed with ball
  • 86 Ball handle
  • 88 Passing accuracy
  • 82 Passing vision
  • 90 Passing IQ

83 Defending

  • 89 Interior defense
  • 87 Perimeter defense
  • 85 Help defense IQ
  • 57 Pick & roll defense IQ
  • 93 Lateral quickness
  • 89 Pass perception
  • 67 Reaction time
  • 89 Steal
  • 95 Block
  • 67 Shot contest
  • 90 Defensive consistency

91 Rebounding

  • 88 Offensive rebound
  • 92 Defensive rebound

Finishing

Acrobat

Boosts the ability to hit high degree of difficulty layups

Consistent Finisher

Provides more explosive first steps out of tripple threat and size-ups

Contact Finisher

Improves the ability to convert contact layups and dunks in traffi

Cross-Key Scorer

Boosts the shot percentage for layups when moving across the paint

Fancy Footwork

Improves a player's ability to beat defenders with an advanced layup or dunk gather

Fastbreak Finisher

Boosts player's Takeover meter when completing a dunk on a fastbreak

Giant Slayer

Heightens the effectiveness of layups over taller defenders

Lob City Finisher

Improves the chances of completing a successfull alley-oop dunk/layup

Pick & Roller

Increases shot percentage as the roller in a pick & roll

Pro Touch

Gives an additional boost for having good layup timing

Putback Boss

Increases shot percentage when attempting a putback after an offensive rebound

Relentless Finisher

Reduces the fatigue effects from continually finishing at the rim with contact

Showtime

Boosts team's Takeover meters after completing a highlight play

Slithery Finisher

Improves a player's ability to avoid contact when attacking the rim

Shooting

Catch & Shoot

Boosts the chance of hitting a jump shot immediately after a catch

Corner Specialist

Gives a boost to shots taken near the corner

Quick Draw

Speeds up the release of a jump shot

Range Extender

Extends the range from which a player can effectively shoot

Slippery Off-Ball

Strengthens the player's ability to get the open off the ball

Tireless Shooter

Improves a player's ability to make shots when fatigued

Volume Shooter

Boosts shot percentages as shot attempts accrue throughout the game

Playmaking

Downhill

Increases overall speed with the ball in transition

Quick First Step

Provides more explosive first steps out of tripple threat and size-ups

Defense/Rebounding

Chase Down Artist

Raises the chances of getting a chase-down block

Pogo Stick

Improves the ability to attempt multiple blocks in succession

Tireless Defender

Reduces energy lost when exerting efforts on defense

Clamps

Boosts the ability to stay in front of the ball handler on the perimeter

Intimidator

Intimidates offensive players causing them to miss shots more often

Lightning Reflexes

Receives an earlier cue on the Read and React system while playing defense

Off-Ball Pest

Improves a player's ability to bump and harass the offense off the ball

Pick Dodger

Improves a player's ability to navigate through screens effectively on defense

Post Move Lockdown

Improves the defender's ability to defend post moves

Trapper

Makes life difficult for the offensive players when trapped

Personality

Dunks

  • 100 Standing dunk
  • 100 Driving dunk
  • 100 Flashy dunk
  • 100 Alley-oop
  • 65 Putback dunk
  • 25 Crash

Layups

  • 20 Driving layup
  • 5 Spin layup
  • 0 Hop step layup
  • 0 Euro step layup
  • 5 Floater

Jump shooting

  • 0 Step through shot
  • 65 Shot under basket
  • 25 Shot close
  • 12 Shot close left
  • 68 Shot close middle
  • 20 Shot close right
  • 0 Shot mid
  • 40 Spot up shot mid
  • 30 Off screen shot mid
  • 25 Shot 3pt
  • 60 Spot up shot 3pt
  • 30 Off screen shot 3pt
  • 16 Contested jumper mid
  • 26 Contested jumper 3pt
  • 0 Stepback jumper mid
  • 0 Stepback jumper 3pt
  • 0 Spin jumper
  • 0 Transition pull up 3pt
  • 0 Drive pull up 3pt
  • 0 Drive pull up mid
  • 0 Use glass

Drive setup

  • 0 Triple threat pump fake
  • 0 Triple threat jab step
  • 50 Triple threat idle
  • 0 Triple threat shoot
  • 0 Setup with sizeup
  • 0 Setup with hesitation
  • 0 No setup dribble

Driving

  • 55 Drive
  • 45 Spot up drive
  • 65 Off screen drive
  • 95 Drive right
  • 0 Driving crossover
  • 0 Driving spin
  • 0 Driving step back
  • 0 Driving half spin
  • 0 Driving double crossover
  • 0 Driving behind the back
  • 0 Driving dribble hesitation
  • 0 Driving in and out
  • 75 No driving dribble move
  • 40 Attack strong on drive

Freelance

  • 40 Shoot
  • 50 Touches
  • 35 Roll vs. pop
  • 0 Transition spot up
  • 0 Iso vs. elite defender
  • 0 Iso vs. good defender
  • 0 Iso vs. average defender
  • 0 Iso vs. poor defender
  • 99 Play discipline

Post game

  • 0 Post up
  • 0 Post shimmy shot
  • 0 Post face up
  • 0 Post back down
  • 0 Post aggressive backdown
  • 10 Shoot from post
  • 0 Post hook left
  • 0 Post hook right
  • 0 Post fade left
  • 0 Post fade right
  • 0 Post up and under
  • 0 Post hop shot
  • 0 Post step back shot
  • 0 Post drive
  • 0 Post spin
  • 0 Post drop step
  • 0 Post hop step

Passing

  • 20 Dish to open man
  • 5 Flashy pass
  • 0 Alley oop pass

Defense

  • 45 Pass interception
  • 20 Take charge
  • 40 On-ball steal
  • 99 Contest shot
  • 35 Block shot
  • 75 Foul
  • 35 Hard foul

Airplane Mode

6, written by Pdonme
5

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