General information
Theme
TakeoverAdded
May 15th, 2020Height
6'5" (195cm)Weight
184lbs (83kg)Age
28Team
Washington WizardsFrom
St. LouisEvolutions
Plays
P&R Ball Handler Mid Range Cutter 3 PT
94 Overall
2995 Total attributesattr.
85 Outside scoring
- 89 Shot close
- 89 Shot mid
- 88 Shot 3pt
- 25 Shot IQ
- 80 Free throw
- 90 Offensive consistency
78 Inside scoring
- 90 Driving layup
- 25 Standing dunk
- 40 Driving dunk
- 82 Draw foul
- 40 Post moves
- 30 Post hook
- 72 Post fade
- 94 Hands
88 Athleticism
- 88 Speed
- 88 Acceleration
- 85 Vertical
- 75 Strength
- 90 Stamina
- 86 Hustle
- 75 Overall durability
80 Playmaking
- 88 Speed with ball
- 86 Ball handle
- 80 Passing accuracy
- 72 Passing vision
- 81 Passing IQ
85 Defending
- 34 Interior defense
- 88 Perimeter defense
- 95 Help defense IQ
- 73 Pick & roll defense IQ
- 95 Lateral quickness
- 94 Pass perception
- 75 Reaction time
- 94 Steal
- 45 Block
- 75 Shot contest
- 95 Defensive consistency
46 Rebounding
- 34 Offensive rebound
- 51 Defensive rebound
Finishing


Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Tear Dropper
Increases the chance of hitting floaters and runners
Acrobat
Boosts the ability to hit high degree of difficulty layups
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defendersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Quick Draw
Speeds up the release of a jump shot
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Corner Specialist
Gives a boost to shots taken near the corner
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Ice In Veins
Improves a player's free throw percentage during the critical moments
Range Extender
Extends the range from which a player can effectively shoot
Slippery Off-Ball
Strengthens the player's ability to get the open off the ball
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the gamePlaymaking

Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Downhill
Increases overall speed with the ball in transition
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defender
Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Bail Out
Increases the chances of successfully completing a pass from mid-air
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ballDefense/Rebounding

Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Chase Down Artist
Raises the chances of getting a chase-down block
Intimidator
Intimidates offensive players causing them to miss shots more often
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Defensive Leader
Boosts the defensive abilities of teammates when in the gamePersonality

Team Player
Values team success more than anythingDunks
- 60 Standing dunk
- 95 Driving dunk
- 95 Flashy dunk
- 75 Alley-oop
- 65 Putback dunk
- 5 Crash
Layups
- 10 Driving layup
- 5 Spin layup
- 10 Hop step layup
- 15 Euro step layup
- 5 Floater
Jump shooting
- 58 Step through shot
- 30 Shot under basket
- 15 Shot close
- 4 Shot close left
- 4 Shot close middle
- 5 Shot close right
- 50 Shot mid
- 50 Spot up shot mid
- 70 Off screen shot mid
- 30 Shot 3pt
- 0 Spot up shot 3pt
- 42 Off screen shot 3pt
- 65 Contested jumper mid
- 72 Contested jumper 3pt
- 7 Stepback jumper mid
- 4 Stepback jumper 3pt
- 0 Spin jumper
- 5 Transition pull up 3pt
- 5 Drive pull up 3pt
- 11 Drive pull up mid
- 25 Use glass
Drive setup
- 5 Triple threat pump fake
- 5 Triple threat jab step
- 85 Triple threat idle
- 5 Triple threat shoot
- 0 Setup with sizeup
- 0 Setup with hesitation
- 99 No setup dribble
Driving
- 35 Drive
- 35 Spot up drive
- 35 Off screen drive
- 50 Drive right
- 0 Driving crossover
- 0 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 0 Driving dribble hesitation
- 0 Driving in and out
- 90 No driving dribble move
- 70 Attack strong on drive
Freelance
- 65 Shoot
- 75 Touches
- 50 Roll vs. pop
- 0 Transition spot up
- 0 Iso vs. elite defender
- 2 Iso vs. good defender
- 3 Iso vs. average defender
- 5 Iso vs. poor defender
- 3 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 0 Shoot from post
- 0 Post hook left
- 45 Post hook right
- 40 Post fade left
- 40 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 63 Dish to open man
- 15 Flashy pass
- 0 Alley oop pass
Defense
- 40 Pass interception
- 78 Take charge
- 64 On-ball steal
- 80 Contest shot
- 70 Block shot
- 42 Foul
- 72 Hard foul
3K Opal
9, written by INSERTNAME
GOAT at Opal
3, written by TTA_EX3CUTE
worth grinding out
1, written by GradyC08
larry hughes
1, written by Elmo_277
Great Player
0, written by TYRUNTLEGEND
Write a review...
Share your opinion of Larry Hughes
Comments Sort by
Any help on my lineup would be appreciated https://2kmtcentral.com/20/lineups/370861/current-lineup
Jesus diamond to GO
800 PTS, 40 Dunks, 50 3PTs, 20 Steals
To be honest he's the most worthwhile and easiest Evo to opal/in general. Or Larry Sanders. Both around 3 - 5k mt and both return more then you spend. Sanders is about 25k pd sell price and Hughes I believe is 120k bid
Show 3 replies...can someone give details on the evo requirements for this card?
300 points, 20 threes, 20 dunks, and 5 steals to get to pd. not sure about opal.
might i add the dunks are impossible.
Show 8 replies...Quick thru sts, done in one game on any difficulty!
What is the evo requirements for diamond to pink diamond
300 points
20 3's
5 steals
20 dunks (which is pretty difficult but it is possible)
[Deleted]
looking for suggestions to get better
https://2kmtcentral.com/20/lineups/316018/main-lineup
Should retire my pd spotlight d rose for this guy or is Hughes release trash and not worth it?
Should I*?
In my opinion, rose with a shoe has leathal defense and can gaurd any pg from 5'4 - 6'6. He is really good at stealing, and can sometimes make deep clutch threes, and can attack the basket. I say keep him as a 11th 12th or 13th man. I do suggest spending the 3 or 5k mt on hughes as he does have nice animtations and shot. He can finish well and has a nasty handle oml. bro stay breaking eryone in tto and dom so keep and get hughes the upgrade on his opal is crazy
https://2kmtcentral.com/20/lineups/206364/gelipteri#comment-1988929
suggestions pls, I have around 100k mt
I just got Larry and I need help on my team Thx
https://2kmtcentral.com/20/lineups/387252/my-kinda-bad-team
I know this is annoying but i need help on my team
https://2kmtcentral.com/20/lineups/360742/the-squad
https://2kmtcentral.com/20/lineups/228739/new-lineup-number-2#comment-1986604
suggestions? I respond fast!
LMAO so once you somehow get those 20+dunks to evo he goes from 40 to 90 drive dunk... Bah
Any suggestions please? Few weeks in the game) https://2kmtcentral.com/20/lineups/458974/dnipro
My boi Larry had a site dedicated to him back in his Cavs days heylarryhughespleasestoptakingbadshots.com Dude really had bad shot selection but struck gold when he had his best season in his contract year with the Wizards averaging 22 points, 6.3 boards 4.7 assists and 2.9 steals after that he got that nice juicy five year 70 mil contract, but Eric Snow, Larry Hughes backourt along with Lebron James is a bad shooting trio, they just don't well.
Check out my Lineup
And UP VOTE It IDIOTS
https://2kmtcentral.com/20/lineups/255220/i-love-lonzo
Has someone ever heard about this BUM????
Just a random teammate of Bron back in '05 and interestingly the steals leader during that season
Because he gambled way too much in the passing lanes trying to get alot of steals, that's how he got those 3 steals
He had a decent year next to Gilbert Arenas too but probably not a 94 overall. This card has a smooth shot meter, I like it.
not realistic at all
Show 2 replies...If we being honest 2k has been slacking on realistic gameplay since 2k18 and a lil bit of 17. Theres players that Ik damn well can dunk or even finish like iverson or mike. And still consistantly do reverses windmills uncle drew layups and make threees that are way beyond their skillset. *COUGH*COUGH*COUGH* Larry BIRD AND BOB COUSY. EXPLAIN HOW BOB COUSY CAN DUNK ON DROSE OR ALONZO. AND EXPLAIN HOW BIRD IS DOING LEBRON DUNKS. smh they need to make the players realistic and stop tryning to cash grab all of us. ITs working but god lord pls can they stop
Had his best season in 05 but Larry Hughes is a bad match for LeBronze because both can't shoot, he strived with Arenas and Jamison though cause they are much better shooters than Bron.
Hughes was a great PG defender and a nice fit with LeBron. The problem was Pavlovic and Gooden were starters on that team and big Z had no legs, kinda like Hughes knees
Show 2 replies...He's not a great defender, more of a gambler in the passing lanes, not a nice fit for Lebron when both are slashers that shoot poorly, especially Larry Hughes who had a site dedicated to his bad shot selection called heylarryhughespleasestoptakingbadshots.com. LeBron was bad also until he developed a decent shot in miami.
My point being that cabs roster was garbage and proves how great Bron was... Got to the NBA finals with scrubs and Hughes hurt. Daniel boobies Gibson started...
do triple threat offline, run a give and go and throw an alley oop
Mosballin much
or just do domination rookie and throw alley-oops or just dunk
I'm getting emerald Dwyane wade flashbacks
literally nobody on this fucking planet asked about this
I literally couldn't care less
Good for you.
RT
He can dunk alley oops.
i've tried and can't get it to work. wide open lanes and either the ball sails right over his head or he catches it for a layup.
I did it with applying gold shoes idk
U have to try it from just outside the key
I found there's two Give and Go's. The one that works is the one that's started by Offensive Strategies (as opposed to Call plays) that you bring up with Left on D pad. Run that version of Give and Go (with Larry as ball handler), pass it out to your playmaker. Larry will almost always know to run toward the basket (after running out for a second), then alley oop when he gets some speed.
Sometimes you'll get unlucky and get a good defender on Larry. In those situations I would try to get a screen and do a switch on your defender before starting the Give the Go.
Use someone, probably a point, that has floor general, gives attribute boost, lob city passer and dimer in gold or HOF
Sorry if I'm too late, but use a player that has HOF dimer, go to triple threat offline with Hughes and the HOF dimer player and run the play give and go with Larry Hughes. Hughes should pass the ball to the lobber, run toward the other half of the court then run back toward the hoop, at that point, you oop it to him
yeah i don't care about it anymore, he's not that great at an opal tbh so i'm not even gonna worry about it
The funny thing if you go on freestyle and practice with him dude slams it down every time
Literally anyone can dunk in freestyle even mugsy and boykins.
Do alley oops in tto offline
Bruh actually just go and buy the Galaxy opal off the bat. He is like 30k.
lol, he is 6'5" and curry is 6'3" who is better at dunking. yea 2k is funny.
Curry has a better vert, it’s simple
I was able to pick this guy up, with an infinite contract, for insanely cheap. After seeing all the struggles you’re having, is it worth grinding this guy to galaxy opal? I don’t see a place for him in my lineup...
https://2kmtcentral.com/20/lineups/403328/vancouver-sundowns
Fam this is two weeks old. And I wasn't even really gonna grind for it I was just worthlessly complaining lmao
You absolutely HAVE to put a Dunking shoe on this dude lol
hey at the very least he is easy to do
Run the play Give and go at the halfcourt line at the top of the key and then pass it to your best passer and ball handler, and then wait until the hughes runs to the rim and throw an oop if hes got enough space. It should take either 7 - 9 games Depending on your luck, it took me about 5 games
I mean, he has a 95 dunk tendency so it shouldn't be that hard
he has the tendency but i swear on you he does not dunk it
Cuz his tendencies
Lol you ain’t played with him yet, he will not dunk it
I just played my first game on rookie domination and got 5 dunks. All of them were alley oops. You’re definitely going to miss some and you need to throw good lobs off of a pick and roll. Be patient. I know it can be frustrating but I’m sure it is possible.
I’ve played like 7 games and I only have 7 dunks lol
Just run give and go with a playmaker on triple threat offline
Or spam Quick thru STS
I’ve now hit 74 layups and 3 dunks like what the frick I even run quick thru sts
fun fact no one gives a shit about you or your opinions..... #plzdie
Run the give and go play and alley oop it.
Or just whenever the team misses run the fast break and set it up specifically for Larry Hughes
200 points 20 3s 5 st 0 dunks
Fml
for me it dunked on a center ong
Holleee
DEAR 2K WE WANT OPAL KEMBA