
'15 Mel Daniels
Rewards / Domination Grand Prize Rewards
General information
Theme
Domination RewardsAdded
Mar 27th, 2021Height
6'9" (205cm)Weight
220lbs (99kg)Age
21Team
Indiana PacersFrom
New MexicoPlays
P&R Roll Man Post Up Low Post Up High Cutter
98 Overall
3480 Total attributesattr.
85 Outside scoring
- 96 Shot close
- 91 Shot mid
- 83 Shot 3pt
- 25 Shot IQ
- 85 Free throw
- 95 Offensive consistency
91 Inside scoring
- 93 Driving layup
- 90 Standing dunk
- 90 Driving dunk
- 84 Draw foul
- 90 Post moves
- 93 Post hook
- 85 Post fade
- 85 Hands
94 Athleticism
- 95 Speed
- 95 Acceleration
- 94 Vertical
- 93 Strength
- 95 Stamina
- 94 Hustle
- 59 Overall durability
74 Playmaking
- 93 Speed with ball
- 86 Ball handle
- 80 Passing accuracy
- 52 Passing vision
- 78 Passing IQ
91 Defending
- 95 Interior defense
- 85 Perimeter defense
- 93 Help defense IQ
- 92 Pick & roll defense IQ
- 91 Lateral quickness
- 80 Pass perception
- 88 Reaction time
- 80 Steal
- 90 Block
- 92 Shot contest
- 80 Defensive consistency
96 Rebounding
- 96 Offensive rebound
- 96 Defensive rebound
Finishing


Backdown Punisher
Increases the chances of a player successfully backing down their opponent
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Deep Hooks
Boosts the shot percentage when shooting hooks from a deep distance
Dropstepper
Improves a player's ability to effectively use dropsteps in the post
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pick & Roller
Increases shot percentage as the roller in a pick & roll
Pro Touch
Gives an additional boost for having good layup timing
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layupShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Deep Fades
Improves the chance of making a post fadeaway from deep range
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Corner Specialist
Gives a boost to shots taken near the corner
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Range Extender
Extends the range from which a player can effectively shootPlaymaking

Downhill
Increases overall speed with the ball in transition
Post Spin Technician
Improves the ability of a post spin or drive to work effectively
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Dream Shake
Raises the chances that a defender bites when doing fakes in the posts
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Tight Handles
Improves a player's ability to break down their defender
Unpluckable
Reduces the chances of getting stripped by the defenderDefense/Rebounding

Box
Improves a player's ability to box out opponents
Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Moving Truck
Strengthens a defender's ability to move people around in the post
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Post Move Lockdown
Improves the defender's ability to defend post moves
Rebound Chaser
Improves a player's ability to chase down rebounds
Rim Protector
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Worm
Allows rebounders to swim or spin around box outs more easily
Chase Down Artist
Raises the chances of getting a chase-down block
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ball
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Defensive Leader
Boosts the defensive abilities of teammates when in the gamePersonality

Alpha Dog
Enhances the ability to rally teammates
Unpredictable
Can have erratic behaviorDunks
- 100 Standing dunk
- 100 Driving dunk
- 100 Flashy dunk
- 95 Alley-oop
- 50 Putback dunk
- 50 Crash
Layups
- 50 Driving layup
- 50 Spin layup
- 50 Hop step layup
- 50 Euro step layup
- 50 Floater
Jump shooting
- 50 Step through shot
- 70 Shot under basket
- 50 Shot close
- 21 Shot close left
- 58 Shot close middle
- 21 Shot close right
- 50 Shot mid
- 0 Spot up shot mid
- 50 Off screen shot mid
- 15 Shot 3pt
- 20 Spot up shot 3pt
- 50 Off screen shot 3pt
- 15 Contested jumper mid
- 50 Contested jumper 3pt
- 0 Stepback jumper mid
- 0 Stepback jumper 3pt
- 50 Spin jumper
- 0 Transition pull up 3pt
- 50 Drive pull up 3pt
- 50 Drive pull up mid
- 50 Use glass
Drive setup
- 55 Triple threat pump fake
- 0 Triple threat jab step
- 75 Triple threat idle
- 0 Triple threat shoot
- 50 Setup with sizeup
- 50 Setup with hesitation
- 50 No setup dribble
Driving
- 55 Drive
- 55 Spot up drive
- 55 Off screen drive
- 50 Drive right
- 0 Driving crossover
- 0 Driving spin
- 0 Driving step back
- 0 Driving half spin
- 0 Driving double crossover
- 0 Driving behind the back
- 0 Driving dribble hesitation
- 0 Driving in and out
- 75 No driving dribble move
- 50 Attack strong on drive
Freelance
- 50 Shoot
- 50 Touches
- 50 Roll vs. pop
- 0 Transition spot up
- 0 Iso vs. elite defender
- 3 Iso vs. good defender
- 5 Iso vs. average defender
- 10 Iso vs. poor defender
- 99 Play discipline
Post game
- 50 Post up
- 0 Post shimmy shot
- 0 Post face up
- 0 Post back down
- 0 Post aggressive backdown
- 50 Shoot from post
- 0 Post hook left
- 0 Post hook right
- 35 Post fade left
- 0 Post fade right
- 0 Post up and under
- 0 Post hop shot
- 0 Post step back shot
- 0 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 50 Dish to open man
- 50 Flashy pass
- 50 Alley oop pass
Defense
- 98 Pass interception
- 10 Take charge
- 85 On-ball steal
- 98 Contest shot
- 98 Block shot
- 5 Foul
- 5 Hard foul
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this has gotta be the worst positioning in 2k history...
https://2kmtcentral.com/16/players/10142/dwight-howard
Yeah wow, I think that was the game he got fouled a stupid amount and had like 30 ft’s or something
at dark matter this dude literally has HOF Clamps, Range, Blinders, QFS, Showtime, Intimidator, and more with the Dino wingspan(7'11). wow just wow. domination grind gonna be sweaty with the HOF CPU though
I got Mel yesterday. It is a long grind. The best option in my hands vs HOF CPU was to dribble with fast bugs like DRob or Pay. Often, the CPU also has some bad players on the bench and you can create mismatches.
Mel looks solid and I will put him on PF next to DRob. Even though, he will be dark matter, I assume he can't compete with other dark matter cards like Wilt or Kareem. He is lacking flexible release and only has hot zones in the corners for outside shooting. Unfortunately, you can't badge Evos which is another disadvantage.
Nevertheless, he is still a great card with decent release.
yea grinding so many games against the HOF CPU is painful. I wish you could badge evos. his release is pretty good, he's a top 20 card in the game imo.
Im halfway through already hes just better kermit
he doesn't have exum base lmao he is better than kermit though
base 81 is chicken tho and has +9 3 ball +20 post hook which is great for current gen also hof deep hooks vs no deep hooks. also hof range vs no range but you can put it on him and dino wingspan
This guy is from like the 70s, he played in the ABA and was a multiple time ABA mvp
BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! BOOMER ALERT! @zzzzzzz8 @justice4KembaGOAT @SyracuseOrangeSuperFan @Kyrieisveryl33t @RapsAndCaIvinMurphySuperFan
Stole my tag and then didn't even mention me? If your gonna do this shit at least mention me.
it's not the picture it's the positioning. picture is the same as mel's opal last year.
yeh thats what i meant
okay lol this looks like something I would make
same lol
In the trailer it shows him at normal size. If this isn't a mistake idk what to say
lol
https://2kmtcentral.com/16/players/10142/dwight-howard