General information
Theme
MomentsAdded
Mar 18th, 2021Height
6'2" (187cm)Weight
195lbs (88kg)Age
32From
Weber StateDynamic Duo
99 C.J. McCollumPlays
P&R Ball Handler 3 PT Handoff Isolation

98 Overall
3278 Total attributesattr. +25
94 Outside scoring +2
- 95 Shot close
- 95 Shot mid +3
- 97 Shot 3pt +2
- 50 Shot IQ
- 98 Free throw
- 98 Offensive consistency
85 Inside scoring
- 95 Driving layup
- 25 Standing dunk
- 98 Driving dunk
- 98 Draw foul
- 42 Post moves
- 39 Post hook
- 46 Post fade
- 98 Hands
94 Athleticism
- 94 Speed
- 94 Acceleration
- 96 Vertical
- 83 Strength
- 95 Stamina
- 95 Hustle
- 98 Overall durability
95 Playmaking
- 94 Speed with ball
- 94 Ball handle
- 95 Passing accuracy
- 95 Passing vision
- 95 Passing IQ
83 Defending +1
- 48 Interior defense
- 86 Perimeter defense
- 89 Help defense IQ
- 72 Pick & roll defense IQ
- 93 Lateral quickness
- 85 Pass perception +10
- 70 Reaction time
- 88 Steal
- 49 Block
- 78 Shot contest
- 85 Defensive consistency +10
57 Rebounding
- 51 Offensive rebound
- 59 Defensive rebound
Updates | OVR | POS | INS | OUT | PLY | ATH | DEF | REB |
---|---|---|---|---|---|---|---|---|
![]() |
98 | PG SG | 85 | 94 | 95 | 94 | 83 | 57 |
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|
98 | PG SG | 85 | 94 | 95 | 94 | 83 | 57 |
Finishing


Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pro Touch
Gives an additional boost for having good layup timing
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Range Extender
Extends the range from which a player can effectively shoot
Steady Shooter
Reduces the penalties for contested shots and bonuses for open shots
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Ice In Veins
Improves a player's free throw percentage during the critical moments
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Slippery Off-Ball
Strengthens the player's ability to get the open off the ballPlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Pass Fake Maestro
Increases the effectiveness of pass fakes
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Unpluckable
Reduces the chances of getting stripped by the defender
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Stop & Go
Improves a player's ability to start and stop with the ball
Tight Handles
Improves a player's ability to break down their defenderDefense/Rebounding

Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trappedPersonality

Alpha Dog
Enhances the ability to rally teammates
Expressive
Not one to hide emotion during big momentsDunks
- 0 Standing dunk
- 100 Driving dunk
- 100 Flashy dunk
- 25 Alley-oop
- 5 Putback dunk
- 15 Crash
Layups
- 85 Driving layup
- 65 Spin layup
- 40 Hop step layup
- 20 Euro step layup
- 60 Floater
Jump shooting
- 19 Step through shot
- 64 Shot under basket
- 13 Shot close
- 29 Shot close left
- 47 Shot close middle
- 24 Shot close right
- 22 Shot mid
- 60 Spot up shot mid
- 50 Off screen shot mid
- 96 Shot 3pt
- 99 Spot up shot 3pt
- 55 Off screen shot 3pt
- 50 Contested jumper mid
- 70 Contested jumper 3pt
- 65 Stepback jumper mid
- 75 Stepback jumper 3pt
- 35 Spin jumper
- 15 Transition pull up 3pt
- 25 Drive pull up 3pt
- 15 Drive pull up mid
- 20 Use glass
Drive setup
- 65 Triple threat pump fake
- 65 Triple threat jab step
- 15 Triple threat idle
- 45 Triple threat shoot
- 25 Setup with sizeup
- 50 Setup with hesitation
- 25 No setup dribble
Driving
- 65 Drive
- 45 Spot up drive
- 35 Off screen drive
- 75 Drive right
- 35 Driving crossover
- 25 Driving spin
- 45 Driving step back
- 15 Driving half spin
- 35 Driving double crossover
- 15 Driving behind the back
- 35 Driving dribble hesitation
- 25 Driving in and out
- 90 No driving dribble move
- 70 Attack strong on drive
Freelance
- 90 Shoot
- 95 Touches
- 0 Roll vs. pop
- 25 Transition spot up
- 35 Iso vs. elite defender
- 35 Iso vs. good defender
- 45 Iso vs. average defender
- 55 Iso vs. poor defender
- 20 Play discipline
Post game
- 0 Post up
- 0 Post shimmy shot
- 20 Post face up
- 10 Post back down
- 5 Post aggressive backdown
- 55 Shoot from post
- 4 Post hook left
- 11 Post hook right
- 26 Post fade left
- 16 Post fade right
- 0 Post up and under
- 20 Post hop shot
- 35 Post step back shot
- 20 Post drive
- 0 Post spin
- 0 Post drop step
- 0 Post hop step
Passing
- 45 Dish to open man
- 45 Flashy pass
- 50 Alley oop pass
Defense
- 75 Pass interception
- 20 Take charge
- 75 On-ball steal
- 75 Contest shot
- 15 Block shot
- 5 Foul
- 5 Hard foul
He's so good
-1, written by SIMPOSTOR
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I feel like this was a big "FUCK YOU" to everyone who collected 2000 cards (including me) to get the other Opal just for a better one to come out for only 100-200k -_-
bruh he has the same amount of badges as the other opal and PD(ik more HOFs but it doesn't matter that much), why is he like 200k?? Juan Carlos Navaro better...also just TACTICALLY DOWNGRADE TO AMY BARON DAVIS same animations Lol
Keep in mind this is for current gen as on next gen people can curry. Cards can still do explosive BTB. By curry slide it does not only mean pro 2, it can be pro 3 and pro 1.
Do you have a card who can curry but does not? Here is the reason:
Any card 6’8 and under can do the curry slide if they have it.
If a card is 6’9, they must be 221 ILBS or lower to curry.
Any card 6’10 or higher cannot do it no matter what.
Evidence?
Kirilenko cannot curry while Paul George can. George is less than 221 ILBS. Kirilenko is more. Both are 6’9.
Wes Unseld can curry and is 6’7. He is 245 ILBS.
Hedo Turkoglu is 6’10 and can’t curry despite being less than 221 ILBS. This means that 6’10 or higher do not curry.
yeh I knew this. curry slide refers to pro 2 escape for me. dame has like pro 3 or pro 1 I forgot. and yeah PG and Magic can curry
Rate my lineup? https://2kmtcentral.com/21/lineups/158457/myteam-march-22-2021
Shut the fuck up
Imagine stepping someone to “shut up” when u have 6000+ comments. Go see some grass smh
Show 1 reply...
https://2kmtcentral.com/21/lineups/154849/no-money-spent-all-badged-up#comment-2729728
Yall help me out please
Pls give suggestions to both of these lineups
https://2kmtcentral.com/21/lineups/150969/im-nms-suggestions
https://2kmtcentral.com/21/lineups/154849/no-money-spent-all-badged-up#comment-2729764
@DameDaGoat better then overatted lurry
125 - 124 Win over the Pelicans
50 pts, 6 reb, 10 ast
13/20 fgs, 6/13 3ps, 18/18 fts
Basically the PD but hella overpriced + doesn't have HOF clamps
Rate my lineup? https://2kmtcentral.com/21/lineups/158457/myteam-march-22-2021
my team give suggestions please https://2kmtcentral.com/21/lineups/159171/my-team
Yoo any advice is welcome
https://2kmtcentral.com/21/lineups/158769/good-or-na-99-kg-actually
check out my line up https://2kmtcentral.com/21/lineups/127345/my-2k21-current-gen-lineup let me know about suggestions
Keep in mind this is for current gen as on next gen people can curry. Cards can still do explosive BTB. By curry slide it does not only mean pro 2, it can be pro 3 and pro 1.
Do you have a card who can curry but does not? Here is the reason:
Any card 6’8 and under can do the curry slide if they have it.
If a card is 6’9, they must be 221 ILBS or lower to curry.
Any card 6’10 or higher cannot do it no matter what.
Evidence?
Kirilenko cannot curry while Paul George can. George is less than 221 ILBS. Kirilenko is more. Both are 6’9.
Wes Unseld can curry and is 6’7. He is 245 ILBS.
Hedo Turkoglu is 6’10 and can’t curry despite being less than 221 ILBS. This means that 6’10 or higher do not curry.
How could a player like Dame who can easily shoot half-court shots, have such a low Shot IQ?
Bruh this card makes getting 2000 cards for the 97' lillard worthless. 2K always finds a way to disappoint
Best Pg in the league rn.
U r correct fellow user
that'd be Curry
i want to kill myself
Russ’ son
Father*
"Lillard, long range three.....AND ITS GOOD AT THE BUZZER, DAMIAN LILLARD ARE YOU KIDDING ME?"
Rate my lineup? https://2kmtcentral.com/21/lineups/158457/myteam-march-22-2021
this one's really expensive for some reason. lowkey though you coulda just sold all your cards back and shoulda known he would get outdated fast
Just get his pink diamond they are all the same card
tbh yeah really no point getting this one
Imagine if they made the pink diamond lillard rise in price by 150K
that would be weird lol the PD also stupidly expensive none are worth it
ENOUGH 97 DAME IS BETTER THAN 96 AND 98 IS BETTER THAN 97 BECAUSE OVERALL MATTERS YOU JUST DO NOT KNOW THAT
Rate my lineup? https://2kmtcentral.com/21/lineups/158457/myteam-march-22-2021#comment-2741768
How much is he now
no idea tbh I can't get on on weekdays :(
Actually the pd is almost the same
200k. (Opal 98)