'91 Magic Johnson
Premium / Invincible
General information
Theme
Invincible Magic JohnsonAdded
Jun 11th, 2021Height
6'9" (205cm)Weight
220lbs (99kg)Age
32Team
Los Angeles LakersFrom
Michigan StatePlays
Guard Post Up P&R Ball Handler Isolation Cutter
99 Overall
3892 Total attributesattr.
95 Outside scoring
- 99 Shot close
- 99 Shot mid
- 98 Shot 3pt
- 25 Shot IQ
- 99 Free throw
- 99 Offensive consistency
99 Inside scoring
- 99 Driving layup
- 99 Standing dunk
- 99 Driving dunk
- 99 Draw foul
- 99 Post moves
- 99 Post hook
- 99 Post fade
- 99 Hands
99 Athleticism
- 99 Speed
- 99 Acceleration
- 99 Vertical
- 98 Strength
- 98 Stamina
- 99 Hustle
- 99 Overall durability
99 Playmaking
- 99 Speed with ball
- 99 Ball handle
- 99 Passing accuracy
- 99 Passing vision
- 99 Passing IQ
98 Defending
- 98 Interior defense
- 98 Perimeter defense
- 99 Help defense IQ
- 95 Pick & roll defense IQ
- 98 Lateral quickness
- 99 Pass perception
- 97 Reaction time
- 97 Steal
- 97 Block
- 98 Shot contest
- 99 Defensive consistency
98 Rebounding
- 98 Offensive rebound
- 98 Defensive rebound
Finishing


Backdown Punisher
Increases the chances of a player successfully backing down their opponent
Consistent Finisher
Provides more explosive first steps out of tripple threat and size-ups
Contact Finisher
Improves the ability to convert contact layups and dunks in traffi
Cross-Key Scorer
Boosts the shot percentage for layups when moving across the paint
Deep Hooks
Boosts the shot percentage when shooting hooks from a deep distance
Fancy Footwork
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Fastbreak Finisher
Boosts player's Takeover meter when completing a dunk on a fastbreak
Giant Slayer
Heightens the effectiveness of layups over taller defenders
Pro Touch
Gives an additional boost for having good layup timing
Putback Boss
Increases shot percentage when attempting a putback after an offensive rebound
Relentless Finisher
Reduces the fatigue effects from continually finishing at the rim with contact
Showtime
Boosts team's Takeover meters after completing a highlight play
Slithery Finisher
Improves a player's ability to avoid contact when attacking the rim
Dropstepper
Improves a player's ability to effectively use dropsteps in the post
Lob City Finisher
Improves the chances of completing a successfull alley-oop dunk/layup
Pick & Roller
Increases shot percentage as the roller in a pick & roll
Tear Dropper
Increases the chance of hitting floaters and runnersShooting

Catch & Shoot
Boosts the chance of hitting a jump shot immediately after a catch
Clutch Shooter
Increases the ability to knock down shots in clutch moments
Corner Specialist
Gives a boost to shots taken near the corner
Deadeye
Reduces the impact of a defender who is closing out
Difficult Shots
Improves the ability to shoot difficult shots off the dribble
Flexible Release
Reduces the penalty suffered from mis-timed jump shot releases
Green Machine
Increases the bonus given for consecutive excellent releases
Hot Start
Improves player's shooting ability after making first shot until a miss occurs
Hot Zone Hunter
Boosts the shot percentage for attempts taken in a player's favorite spots
Pick & Popper
Elevates the shot percentage for an attempt taken off a pick and fade situation
Pump Fake Maestro
Decreases the penalty that comes from shooting after pump fakes
Range Extender
Extends the range from which a player can effectively shoot
Tireless Shooter
Improves a player's ability to make shots when fatigued
Volume Shooter
Boosts shot percentages as shot attempts accrue throughout the game
Deep Fades
Improves the chance of making a post fadeaway from deep range
Ice In Veins
Improves a player's free throw percentage during the critical moments
Slippery Off-Ball
Strengthens the player's ability to get the open off the ballPlaymaking

Ankle Breaker
Improves the likelihood of freezing or dropping a defender during dribble moves
Bail Out
Increases the chances of successfully completing a pass from mid-air
Break Starter
Improves a player's ability to make effective outlet passes after grabbing a rebound
Dimer
Boosts the shot percentage for open teammates on jump shots after catching a pass
Downhill
Increases overall speed with the ball in transition
Flashy Passer
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Floor General
Teammates receive an offensive attribute bonus when player is in the game
Handles For Days
Reduces the amount of energy lost when performing dribble moves
Lob City Passer
Improves the chances of completing a successful alley-oop pass
Needle Threader
Increases the likelihood that tough passes can get by the defense
Pass Fake Maestro
Increases the effectiveness of pass fakes
Post Spin Technician
Improves the ability of a post spin or drive to work effectively
Quick First Step
Provides more explosive first steps out of tripple threat and size-ups
Space Creator
Improves a player's ability to create space from defender
Stop & Go
Improves a player's ability to start and stop with the ball
Unpluckable
Reduces the chances of getting stripped by the defender
Dream Shake
Raises the chances that a defender bites when doing fakes in the posts
Tight Handles
Improves a player's ability to break down their defenderDefense/Rebounding

Box
Improves a player's ability to box out opponents
Brick Wall
Increases effectiveness of screens and drains energy from opponents on physical contact
Chase Down Artist
Raises the chances of getting a chase-down block
Clamps
Boosts the ability to stay in front of the ball handler on the perimeter
Heart Crusher
Decreases opponents' Takeover meters when achieving a highlight play on defense
Interceptor
Increases chances at getting steals in passing lanes
Intimidator
Intimidates offensive players causing them to miss shots more often
Lightning Reflexes
Receives an earlier cue on the Read and React system while playing defense
Moving Truck
Strengthens a defender's ability to move people around in the post
Pick Dodger
Improves a player's ability to navigate through screens effectively on defense
Pick Pocket
Improves a player's ability to steal the ball from a ball handler
Pogo Stick
Improves the ability to attempt multiple blocks in succession
Post Move Lockdown
Improves the defender's ability to defend post moves
Rebound Chaser
Improves a player's ability to chase down rebounds
Rim Protector
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Tireless Defender
Reduces energy lost when exerting efforts on defense
Trapper
Makes life difficult for the offensive players when trapped
Worm
Allows rebounders to swim or spin around box outs more easily
Defensive Leader
Boosts the defensive abilities of teammates when in the game
Off-Ball Pest
Improves a player's ability to bump and harass the offense off the ballPersonality

Alpha Dog
Enhances the ability to rally teammates
Expressive
Not one to hide emotion during big momentsDunks
- 50 Standing dunk
- 100 Driving dunk
- 100 Flashy dunk
- 5 Alley-oop
- 43 Putback dunk
- 5 Crash
Layups
- 50 Driving layup
- 75 Spin layup
- 86 Hop step layup
- 87 Euro step layup
- 84 Floater
Jump shooting
- 80 Step through shot
- 36 Shot under basket
- 30 Shot close
- 4 Shot close left
- 2 Shot close middle
- 3 Shot close right
- 55 Shot mid
- 55 Spot up shot mid
- 45 Off screen shot mid
- 30 Shot 3pt
- 25 Spot up shot 3pt
- 25 Off screen shot 3pt
- 45 Contested jumper mid
- 30 Contested jumper 3pt
- 0 Stepback jumper mid
- 0 Stepback jumper 3pt
- 3 Spin jumper
- 0 Transition pull up 3pt
- 0 Drive pull up 3pt
- 0 Drive pull up mid
- 20 Use glass
Drive setup
- 59 Triple threat pump fake
- 98 Triple threat jab step
- 12 Triple threat idle
- 58 Triple threat shoot
- 30 Setup with sizeup
- 85 Setup with hesitation
- 17 No setup dribble
Driving
- 40 Drive
- 75 Spot up drive
- 65 Off screen drive
- 50 Drive right
- 91 Driving crossover
- 51 Driving spin
- 20 Driving step back
- 15 Driving half spin
- 20 Driving double crossover
- 55 Driving behind the back
- 35 Driving dribble hesitation
- 40 Driving in and out
- 29 No driving dribble move
- 91 Attack strong on drive
Freelance
- 70 Shoot
- 75 Touches
- 65 Roll vs. pop
- 0 Transition spot up
- 0 Iso vs. elite defender
- 15 Iso vs. good defender
- 35 Iso vs. average defender
- 55 Iso vs. poor defender
- 10 Play discipline
Post game
- 35 Post up
- 30 Post shimmy shot
- 20 Post face up
- 35 Post back down
- 25 Post aggressive backdown
- 55 Shoot from post
- 0 Post hook left
- 0 Post hook right
- 35 Post fade left
- 35 Post fade right
- 25 Post up and under
- 15 Post hop shot
- 15 Post step back shot
- 99 Post drive
- 30 Post spin
- 70 Post drop step
- 43 Post hop step
Passing
- 96 Dish to open man
- 99 Flashy pass
- 90 Alley oop pass
Defense
- 98 Pass interception
- 0 Take charge
- 98 On-ball steal
- 98 Contest shot
- 98 Block shot
- 0 Foul
- 0 Hard foul
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Did you know the story of Magical Mushroom Johnson? Come, come, listen to the story of the mushroom master, Earvin Johnson. Since he was young, he was interested in mushrooms. He kept on studying on mushrooms whenever he has free time. His parents wanted him to play sports to make him leave his house and stop experimenting on toxic and poisonous mushrooms. So he was forced to play basketball.
But, he was trash at basketball, so trash that the even the coach and teammates didn’t want to see him in practice. He was depressed. But then he had an idea. He rushed back home and picked some mushrooms, and decided to make his greatest invention of all, the Magical Mushroom.
From that day on, he would stay hidden after school and sneak into the science lab to steal chemicals, and take them back to home to work on. Days and days of working, a few years passed.
One morning he tried to use his “Magical Mushrooms” to see if he can use it to swish the basket at his backyard, but he was caught by his father and his father locked the mushrooms in a safe. Luckily for Johnson, he took one bit of mushroom. He went to his backyard, tried to shoot, but he failed. He was more depressed than ever, he thought he had wasted all of his time. He wanted to commit suicide. He thought of consuming the mushroom, he assumed that would kill him in no time.
It was three o'clock in the morning. He was standing, barefoot, in front of the safe. Not to get caught, he cracked the lock as stealthily as he can, and took out his mushrooms. The moment the bag of mushrooms is open, he gluttonously devour the entirety of it. He was ready to die. But he did not know the power of the mushrooms. Empowered by the God of Mushrooms, he felt the mushroom powers course through his veins. He grew stronger. He felt that he is now able to control the mushrooms. And that gave him hope, the hope to live on and succeed.
One day as usual he left his home to basketball training. While he was in the locker room changing, he took a small bag from his backpack, and put it in his pocket. When the pickup game started, he somehow got the ball after the jump ball. He put one hand to reach his pocket, and there he took something out from the bag in his pocket. A mushroom. That is no normal mushroom.
It’s one of his Magical Mushrooms. He used his unique way to control the mushroom, to consume the mushroom, to use the mushroom. He felt the power, he was ready, he shot from the half court line. Swish. The teammates were all shocked to see that. His coach said, “Hey Earvin, keep shootin’ half court shots you’ll soon be kicked out of the team, it’s just a lucky shot.” But Earvin Johnson did not care what the coach said. The next possession he took the ball, and did a full court behind the back alley-oop pass to his teammate and scored. Even his opponents clapped, everyone is amazed to see the show.
Since then, the name “Earvin Johnson” was heard all around the neighbourhood. “The full court swisher”, “The playmaking god”, “Mr. 120 in 30 minutes” and more nicknames were heard around. He became the VIP of the local mushroom product store, he was the owner of the mushroom picking ground, he became famous of mushroom related things. And that earned him the name “Magical Mushroom Johnson”.
With the power of his mushrooms, he dominated in high school and college, it won him the NCAA championship. He then declared for the NBA draft. And with the first pick of the 1979 NBA draft, the Los Angeles Lakers selected Earvin “Magical Mushroom” Johnson. He ended up as an all star starter and all rookie first team. He went on to the NBA finals and won the NBA championship and finals MVP in his rookie season thanks to his mushroom powers. He then won a total of 5 championships in his career, got 3 MVP and 3 finals MVP, and 12 All star selections. He also got a statue of him outside of Lakers Staples Centre.
But in sometime during 1991, he lost all of his Magical Mushrooms. Knowing that playing without his mushrooms will make everyone know who he really is, he decided to make up something and then retire. So in 1991, he announced that he “has” HIV and has to retire immediately. After he retired, he tried to re-invent his Magical Mushrooms but he has lost the recipe and could not make them the same again. He tried to get back to the NBA using his newly invented mushrooms but they are much less powerful, making his trash. And he never stepped on the hardwood ever again.
Even though his career ended suddenly, we would not forget Magical Mushroom Johnson’s legacy. From inventing his mushrooms to ending his career, he has done a lot and we all admired him as a role model.
And that’s the story of the great Magical Mushroom Johnson.
we just got a DM Magic under a month ago but I guess he needed an Invincible card at some point. top-tier PG if you can get his release down
Pretty quick update, dissatisfied that they're milking out of position
Any ideas what to change?
https://2kmtcentral.com/21/lineups/243078/olajuwon-fan
Thx for help
Lmao I wrote a whole story, a whole biography of Magical Mushroom Johnson
Would anyone want me to write something like this but another person?
Zion
boy there aint no way boi