Plays
P&R Ball Handler
3 PT
Handoff
Isolation
98
Shot close
96
Shot mid
96
Shot 3pt
25
Shot IQ
89
Free throw
98
Offensive consistency
97
Driving layup
85
Standing dunk
99
Driving dunk
96
Draw foul
38
Post moves
78
Post hook
78
Post fade
95
Hands
97
Speed
97
Acceleration
99
Vertical
86
Strength
98
Stamina
95
Hustle
80
Overall durability
96
Speed with ball
94
Ball handle
92
Passing accuracy
90
Passing vision
94
Passing IQ
88
Interior defense
94
Perimeter defense
90
Help defense IQ
67
Pick & roll defense IQ
95
Lateral quickness
92
Pass perception
70
Reaction time
91
Steal
88
Block
65
Shot contest
90
Defensive consistency
85
Offensive rebound
87
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Heightens the effectiveness of layups over taller defenders
Improves the chances of completing a successfull alley-oop dunk/layup
Increases shot percentage as the roller in a pick & roll
Gives an additional boost for having good layup timing
Increases shot percentage when attempting a putback after an offensive rebound
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Improves a player's ability to avoid contact when attacking the rim
Increases the chance of hitting floaters and runners
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Increases the ability to knock down shots in clutch moments
Gives a boost to shots taken near the corner
Reduces the impact of a defender who is closing out
Improves the ability to shoot difficult shots off the dribble
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Improves a player's free throw percentage during the critical moments
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Strengthens the player's ability to get the open off the ball
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Improves the chance of making a post fadeaway from deep range
Playmaking
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Boosts the shot percentage for open teammates on jump shots after catching a pass
Increases overall speed with the ball in transition
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Teammates receive an offensive attribute bonus when player is in the game
Reduces the amount of energy lost when performing dribble moves
Improves the chances of completing a successful alley-oop pass
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to create space from defender
Improves a player's ability to start and stop with the ball
Reduces the chances of getting stripped by the defender
Improves a player's ability to make effective outlet passes after grabbing a rebound
Improves the ability of a post spin or drive to work effectively
Improves a player's ability to break down their defender
Defense/Rebounding
Raises the chances of getting a chase-down block
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Intimidates offensive players causing them to miss shots more often
Receives an earlier cue on the Read and React system while playing defense
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to navigate through screens effectively on defense
Improves a player's ability to steal the ball from a ball handler
Improves the ability to attempt multiple blocks in succession
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Improves the defender's ability to defend post moves
Improves a player's ability to chase down rebounds
Boosts the defensive abilities of teammates when in the game
Personality
Believes in own abilities and values personal success
Goes beyond the typical work ethic of an NBA athlete
Not one to hide emotion during big moments
A player who prefers living in a warm climate
85
Standing dunk
100
Driving dunk
100
Flashy dunk
50
Alley-oop
5
Putback dunk
25
Crash
70
Driving layup
30
Spin layup
30
Hop step layup
35
Euro step layup
30
Floater
0
Step through shot
53
Shot under basket
35
Shot close
9
Shot close left
54
Shot close middle
37
Shot close right
30
Shot mid
50
Spot up shot mid
50
Off screen shot mid
70
Shot 3pt
75
Spot up shot 3pt
50
Off screen shot 3pt
35
Contested jumper mid
45
Contested jumper 3pt
30
Stepback jumper mid
15
Stepback jumper 3pt
25
Spin jumper
10
Transition pull up 3pt
20
Drive pull up 3pt
5
Drive pull up mid
5
Use glass
5
Triple threat pump fake
55
Triple threat jab step
35
Triple threat idle
30
Triple threat shoot
15
Setup with sizeup
45
Setup with hesitation
20
No setup dribble
70
Drive
35
Spot up drive
30
Off screen drive
75
Drive right
25
Driving crossover
5
Driving spin
45
Driving step back
5
Driving half spin
5
Driving double crossover
5
Driving behind the back
5
Driving dribble hesitation
0
Driving in and out
60
No driving dribble move
45
Attack strong on drive
90
Shoot
90
Touches
0
Roll vs. pop
35
Transition spot up
25
Iso vs. elite defender
25
Iso vs. good defender
35
Iso vs. average defender
45
Iso vs. poor defender
25
Play discipline
10
Post up
0
Post shimmy shot
0
Post face up
0
Post back down
0
Post aggressive backdown
30
Shoot from post
0
Post hook left
6
Post hook right
11
Post fade left
11
Post fade right
0
Post up and under
20
Post hop shot
0
Post step back shot
0
Post drive
0
Post spin
0
Post drop step
0
Post hop step
25
Dish to open man
30
Flashy pass
20
Alley oop pass
95
Pass interception
0
Take charge
95
On-ball steal
95
Contest shot
95
Block shot
5
Foul
5
Hard foul
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He has great stats and badges and all, but is kind of short for the SG position. Also has Pro 3 btb and Pro 8 tween which are insane dribble sigs. Probably isn’t worth it still since he’s a DM so he will be going for a lot of MT.
GIVE US REAL DUNKERS LIKE TERRANCE STANSBURY!
https://2kmtcentral.com/21/lineups/user/1915640
gone kind of underrated, he's a little undersized even with the PG eligibility now but he's gonna be a top-tier 3 hunter with that chicken tmac type release. obviously an incredible dunker and Lavine gets a lot of good chasedown animations for some reason