Plays
P&R Roll Man
P&R Wing
3 PT
Cutter
95
Shot close
87
Shot mid
81
Shot 3pt
25
Shot IQ
84
Free throw
85
Offensive consistency
92
Driving layup
95
Standing dunk
95
Driving dunk
85
Draw foul
70
Post moves
70
Post hook
70
Post fade
80
Hands
92
Speed
91
Acceleration
91
Vertical
91
Strength
95
Stamina
95
Hustle
90
Overall durability
90
Speed with ball
86
Ball handle
82
Passing accuracy
30
Passing vision
60
Passing IQ
94
Interior defense
84
Perimeter defense
95
Help defense IQ
96
Pick & roll defense IQ
96
Lateral quickness
87
Pass perception
96
Reaction time
83
Steal
93
Block
96
Shot contest
90
Defensive consistency
92
Offensive rebound
93
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Increases the chances of a player successfully backing down their opponent
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Heightens the effectiveness of layups over taller defenders
Improves the chances of completing a successfull alley-oop dunk/layup
Increases shot percentage as the roller in a pick & roll
Gives an additional boost for having good layup timing
Increases shot percentage when attempting a putback after an offensive rebound
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Gives a boost to shots taken near the corner
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Strengthens the player's ability to get the open off the ball
Improves a player's free throw percentage during the critical moments
Extends the range from which a player can effectively shoot
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Playmaking
Increases the chances of successfully completing a pass from mid-air
Increases overall speed with the ball in transition
Increases the effectiveness of pass fakes
Provides more explosive first steps out of tripple threat and size-ups
Reduces the chances of getting stripped by the defender
Boosts the shot percentage for open teammates on jump shots after catching a pass
Teammates receive an offensive attribute bonus when player is in the game
Improves the chances of completing a successful alley-oop pass
Improves a player's ability to start and stop with the ball
Improves a player's ability to break down their defender
Defense/Rebounding
Improves a player's ability to box out opponents
Increases effectiveness of screens and drains energy from opponents on physical contact
Raises the chances of getting a chase-down block
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Intimidates offensive players causing them to miss shots more often
Strengthens a defender's ability to move people around in the post
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to navigate through screens effectively on defense
Improves a player's ability to steal the ball from a ball handler
Improves the ability to attempt multiple blocks in succession
Improves the defender's ability to defend post moves
Improves a player's ability to chase down rebounds
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Allows rebounders to swim or spin around box outs more easily
Boosts the defensive abilities of teammates when in the game
Receives an earlier cue on the Read and React system while playing defense
Personality
Goes beyond the typical work ethic of an NBA athlete
100
Standing dunk
100
Driving dunk
100
Flashy dunk
100
Alley-oop
50
Putback dunk
10
Crash
20
Driving layup
0
Spin layup
0
Hop step layup
0
Euro step layup
5
Floater
46
Step through shot
68
Shot under basket
30
Shot close
6
Shot close left
2
Shot close middle
0
Shot close right
84
Shot mid
30
Spot up shot mid
30
Off screen shot mid
90
Shot 3pt
0
Spot up shot 3pt
0
Off screen shot 3pt
30
Contested jumper mid
0
Contested jumper 3pt
0
Stepback jumper mid
0
Stepback jumper 3pt
0
Spin jumper
0
Transition pull up 3pt
0
Drive pull up 3pt
0
Drive pull up mid
20
Use glass
55
Triple threat pump fake
0
Triple threat jab step
75
Triple threat idle
0
Triple threat shoot
0
Setup with sizeup
0
Setup with hesitation
90
No setup dribble
50
Drive
75
Spot up drive
75
Off screen drive
50
Drive right
0
Driving crossover
0
Driving spin
0
Driving step back
0
Driving half spin
0
Driving double crossover
0
Driving behind the back
0
Driving dribble hesitation
0
Driving in and out
75
No driving dribble move
80
Attack strong on drive
80
Shoot
90
Touches
99
Roll vs. pop
0
Transition spot up
0
Iso vs. elite defender
0
Iso vs. good defender
0
Iso vs. average defender
0
Iso vs. poor defender
75
Play discipline
10
Post up
35
Post shimmy shot
50
Post face up
18
Post back down
20
Post aggressive backdown
35
Shoot from post
15
Post hook left
15
Post hook right
0
Post fade left
0
Post fade right
42
Post up and under
0
Post hop shot
65
Post step back shot
5
Post drive
15
Post spin
15
Post drop step
20
Post hop step
20
Dish to open man
0
Flashy pass
0
Alley oop pass
97
Pass interception
0
Take charge
95
On-ball steal
99
Contest shot
99
Block shot
5
Foul
5
Hard foul
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Not a very good card with a low three ball rating, and range only on gold. Wouldn’t suggest picking him up since there are much better players that can play center.
https://2kmtcentral.com/21/lineups/user/1915640