Plays
P&R Ball Handler
3 PT
Handoff
Guard Post Up
99
Shot close
99
Shot mid
99
Shot 3pt
99
Shot IQ
99
Free throw
99
Offensive consistency
99
Driving layup
99
Standing dunk
99
Driving dunk
99
Draw foul
99
Post moves
99
Post hook
99
Post fade
99
Hands
99
Speed
99
Acceleration
99
Vertical
98
Strength
99
Stamina
99
Hustle
85
Overall durability
99
Speed with ball
99
Ball handle
97
Passing accuracy
97
Passing vision
97
Passing IQ
97
Interior defense
99
Perimeter defense
99
Help defense IQ
94
Pick & roll defense IQ
99
Lateral quickness
99
Pass perception
94
Reaction time
99
Steal
97
Block
92
Shot contest
99
Defensive consistency
97
Offensive rebound
97
Defensive rebound
Finishing
Boosts the ability to hit high degree of difficulty layups
Increases the chances of a player successfully backing down their opponent
Provides more explosive first steps out of tripple threat and size-ups
Improves the ability to convert contact layups and dunks in traffi
Boosts the shot percentage for layups when moving across the paint
Improves a player's ability to beat defenders with an advanced layup or dunk gather
Boosts player's Takeover meter when completing a dunk on a fastbreak
Heightens the effectiveness of layups over taller defenders
Improves the chances of completing a successfull alley-oop dunk/layup
Gives an additional boost for having good layup timing
Increases shot percentage when attempting a putback after an offensive rebound
Reduces the fatigue effects from continually finishing at the rim with contact
Boosts team's Takeover meters after completing a highlight play
Improves a player's ability to avoid contact when attacking the rim
Increases the chance of hitting floaters and runners
Shooting
Boosts the chance of hitting a jump shot immediately after a catch
Increases the ability to knock down shots in clutch moments
Gives a boost to shots taken near the corner
Reduces the impact of a defender who is closing out
Improves the chance of making a post fadeaway from deep range
Improves the ability to shoot difficult shots off the dribble
Reduces the penalty suffered from mis-timed jump shot releases
Increases the bonus given for consecutive excellent releases
Improves player's shooting ability after making first shot until a miss occurs
Boosts the shot percentage for attempts taken in a player's favorite spots
Improves a player's free throw percentage during the critical moments
Elevates the shot percentage for an attempt taken off a pick and fade situation
Decreases the penalty that comes from shooting after pump fakes
Extends the range from which a player can effectively shoot
Strengthens the player's ability to get the open off the ball
Improves a player's ability to make shots when fatigued
Boosts shot percentages as shot attempts accrue throughout the game
Playmaking
Improves the likelihood of freezing or dropping a defender during dribble moves
Increases the chances of successfully completing a pass from mid-air
Improves a player's ability to make effective outlet passes after grabbing a rebound
Boosts the shot percentage for open teammates on jump shots after catching a pass
Increases overall speed with the ball in transition
Raises the chances that a defender bites when doing fakes in the posts
Gives an additional boost to player's Takeover meter after completing an assist with a flashy pass
Teammates receive an offensive attribute bonus when player is in the game
Reduces the amount of energy lost when performing dribble moves
Increases the likelihood that tough passes can get by the defense
Increases the effectiveness of pass fakes
Improves the ability of a post spin or drive to work effectively
Provides more explosive first steps out of tripple threat and size-ups
Improves a player's ability to create space from defender
Improves a player's ability to start and stop with the ball
Reduces the chances of getting stripped by the defender
Improves the chances of completing a successful alley-oop pass
Improves a player's ability to break down their defender
Defense/Rebounding
Raises the chances of getting a chase-down block
Boosts the ability to stay in front of the ball handler on the perimeter
Decreases opponents' Takeover meters when achieving a highlight play on defense
Increases chances at getting steals in passing lanes
Intimidates offensive players causing them to miss shots more often
Receives an earlier cue on the Read and React system while playing defense
Improves a player's ability to bump and harass the offense off the ball
Improves a player's ability to navigate through screens effectively on defense
Improves a player's ability to steal the ball from a ball handler
Improves the ability to attempt multiple blocks in succession
Improves the defender's ability to defend post moves
Improves a player's ability to chase down rebounds
Improves ability to block shots, gives boost to the Takeover meter for blocker/teammates
Reduces energy lost when exerting efforts on defense
Makes life difficult for the offensive players when trapped
Allows rebounders to swim or spin around box outs more easily
Boosts the defensive abilities of teammates when in the game
Improves a player's ability to box out opponents
Personality
Enhances the ability to rally teammates
An outgoing and typically well-liked player
A gym rat who is the hardest worker at all times
Responds best to tough love
Not one to hide emotion during big moments
85
Standing dunk
100
Driving dunk
100
Flashy dunk
50
Alley-oop
5
Putback dunk
25
Crash
75
Driving layup
60
Spin layup
60
Hop step layup
45
Euro step layup
45
Floater
63
Step through shot
36
Shot under basket
35
Shot close
4
Shot close left
46
Shot close middle
50
Shot close right
25
Shot mid
60
Spot up shot mid
55
Off screen shot mid
75
Shot 3pt
99
Spot up shot 3pt
55
Off screen shot 3pt
95
Contested jumper mid
60
Contested jumper 3pt
75
Stepback jumper mid
40
Stepback jumper 3pt
45
Spin jumper
20
Transition pull up 3pt
25
Drive pull up 3pt
35
Drive pull up mid
25
Use glass
60
Triple threat pump fake
60
Triple threat jab step
15
Triple threat idle
40
Triple threat shoot
10
Setup with sizeup
35
Setup with hesitation
30
No setup dribble
50
Drive
55
Spot up drive
45
Off screen drive
75
Drive right
40
Driving crossover
30
Driving spin
55
Driving step back
15
Driving half spin
0
Driving double crossover
15
Driving behind the back
65
Driving dribble hesitation
40
Driving in and out
80
No driving dribble move
65
Attack strong on drive
75
Shoot
85
Touches
15
Roll vs. pop
20
Transition spot up
25
Iso vs. elite defender
25
Iso vs. good defender
35
Iso vs. average defender
45
Iso vs. poor defender
5
Play discipline
5
Post up
15
Post shimmy shot
15
Post face up
35
Post back down
20
Post aggressive backdown
25
Shoot from post
0
Post hook left
5
Post hook right
23
Post fade left
23
Post fade right
25
Post up and under
25
Post hop shot
55
Post step back shot
50
Post drive
15
Post spin
0
Post drop step
10
Post hop step
35
Dish to open man
15
Flashy pass
15
Alley oop pass
99
Pass interception
0
Take charge
97
On-ball steal
97
Contest shot
97
Block shot
0
Foul
0
Hard foul
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but cam is not a pg. compare with a pg. but this card sucks ass
people will still run this card at SG trust me, at least some. he doesn't suck at all stop hating on PG cards
I used most of the pg cards.
yeh you spent like 250k on PD PG13 just for him to brick for you lol. I really liked PD Cam(I sold PD PG cuz they were the same card) and the DM PG13. opal was good his release was just a little slow by the time I got him.
Yes, I used him, and the dm card.
you bought DM PG before? or dazz's acct. he was great for me lol just a little overpriced
Dazz's account. Inconsistent bum.
he was the first and only card I got 5 greens in a tto game with lol
lmao
Why? He has one of the best releases in the game. Additionally, all invincible cards are OP. Like the player or not, but the card and stats are very good.
His release is the problem...